Editor: Fixed an issue where enabling exceptions for WebGL would fail the build with an ArgumentException - Editor: Fixed an issue where IL2Cpp generated files may experience hash conflicts - Editor: Fixed file revealing in folder won't highlight. Core: Fixed issue where JobsUtility.ThreadIndex may return invalid results on some platforms which could result in crashes or undefined behaviour in parallel jobs - Core: Probe volume is not enabled when probe volume settings are enabled - Editor: BuildWindow's 'Add Open Scenes' to not add sub scenes as this is unneccessary as sub scenes will always be added to the build anyways - Editor: Fixed "IndexOutOfRangeException" error in the UI field when the high mask bit is used - Editor: Fixed a compilation warning in BlockDoublingLinearAllocatorTests. We now always return false in this case - Audio: Updated the play-on-awake tooltip on the AudioSource - Build System: Bee CSharpProgram2 dotnet publish actions should depend on resource files too. Unity 2022.2.21 Improved: - Editor: Fixed unintended menu layout changes API Changes: - Graphics: Added: Added AsyncGPUReadbackRequest.forcePlayerLoopUpdate Fixed: - 2D: Fixed graphical artefact where 2D sprite only rendered a portion of a texture when the global mipmap limit was set to anything other than full-res in the Player quality settings and when the corresponding quality settings was selected at runtime - Android: Fixed 'back button' press on VideoPlayer - Android: The 'Filter Touches When Obscured' Player Setting is now respected by the new input system - Audio: Fixed a bug where SystemInfo.supportsAudio would return true on some platforms and false on others, when Unity Audio is disabled.
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